Virtuo Combat (FIFA 09)

When your wheels blow faster than the winds

Need for Speed Most Wanted

Event description

The lush green calls, the stage is set, the whistle blows, the balls roll. The time has arrived when tackles will be hard, shots will be saved, and blood will be shed, it's when the stalwarts rise and the weak fail, it's when VIRTUO COMBAT comes into phase, it's when friends become enemies and rivalry dawns. FIFA 09 is a part of the Virtuo Combat (gaming event). There are different rounds where each participant will have to play a one-to-one match against another participant. The winner will be promoted to the next round. The participants will have to fight for a 2nd runner up, 1st runner up and the champion position. Each mentioned positions will be awarded.

Objective

Since this is a gaming event each participant has to play a head-to-head match against another participant. At first the participants will have to check the game controls and change according to their convenience. The LAN connection will be set up by the event coordinators or volunteers and the participant can choose their teams and start the match.

Event video

Event Rounds

The event will be conducted as knockout rounds. Number of rounds will be decided after collecting the names of the participants.

Event specifications

The event will be organized in the college premises, C-Block, Lab-4.

  • 4-minute halves
  • Injuries: OFF
  • Off sides: ON
  • Bookings: ON
  • Time/Score display: ON
  • Player Status Bar: Player Names
  • Camera: Dynamic or Tele (depending on players)
  • Radar: 2D
  • Home Auto Switching: 0/10
  • Away Auto Switching: 0/10
  • Volume Settings: Default
  • Graphics and other settings may only be setup through the menu. (Configuration file cannot be used). The allowed resolution is 800x600.
  • Difficulty Level: World Class
  • Keeper Level: World Class
  • Manual Cross: ON
  • Manual Through-ball: ON

Note: Controls can be changed before starting any match. No player should change the above mentioned settings.

Qualification Rules

Forbidden moves:

  1. The players must kick-off with a backward pass at the beginning of each half and after every goal is scored.
  2. The players are not allowed to shoot the ball directly onto the crossbar from a corner kick in order to get a chance for a header when the ball rebounds or score directly from corner.
  3. It is not allowed to score a goal from one's own half of the field.
  4. It is forbidden to make a throw-in directly into the opponent's penalty area. Should a player throw the ball directly into the opponent's penalty area he shall be warned. Should he persist, he shall be disqualified from the tournament.
  5. Any goals resulting from a throw-in into the opponent's penalty area will not be counted.
  6. If a player changes his tactics, formation or line-up he has to kick the ball out of bounds after the changes so that his opponent is able to react.
  7. If a player is found to be intentionally delaying the game time by passing the ball around and clearly not attempting to score, he may be given a warning or lose by default at the referee's discretion.
  8. Prior to making any changes to one's team, the player that wants to make a change must be in possession of the ball and be in his own half before he pauses the game. In the last few minutes of the game it is not allowed to make any changes to one's team with the sole intent of delaying the match. Should this be the case, the player delaying the match will be warned by a referee and, should he persist after the warning, be attributed with a default loss of the match.
  9. In any case, a goal scored due to the use of a "forbidden move" shall not be counted.
  10. Should a player persist in playing with forbidden moves, he may be disqualified from the tournament.
  11. All complaints shall be dealt with after the match has been completed.

Disconnection: Any connection loss between opponents due to system, network, PC, and/or power problems/issues.
In case a disconnection occurs:

  1. A referee will confirm the exact score to that point (even if the ball is about to cross the goal line, the goal shall not count), and restart the match. If the match has been played for t minutes then the new match would be played for (90-t) minutes.
  2. Any players sent off the field (red card) cannot be in the team line-up while restarting the match again.

If the disconnection occurs after a corner kick was awarded to a player, the match will resume with a corner kick for that same player.

Event Co-ordinators

Avinash Shrivastava
7278773954

Krishanu Chowdhury
9804934214